Showing posts with label Sci-Fantasy. Show all posts
Showing posts with label Sci-Fantasy. Show all posts

Monday, May 7, 2018


http://paizo.com/products/btpy9rbt?Sandy-Petersens-Cthulhu-Mythos

Sandy Petersen is the undisputed authority on the Cthulhu Mythos in games as the author of the groundbreaking game Call of Cthulhu, the first game ever to bring H.P. Lovecraft's work to the gaming world. He now proudly presents the definitive and ultimate guide to bringing Lovecraft to the high fantasy, sword and sorcery worlds played using the Pathfinder rule system.
Here, your band of heroes can now fight (and maybe even defeat) monstrous horrors and bizarre, inhumanly advanced races in adventures featuring these unique entities, their magics, and the alien technologies accurately portrayed from Lovecraftian works!
This core rulebook features a bestiary with over 100 creatures, monstrosities, and Mythos Entities authoritatively revised and updated for use with Pathfinder, plus Plot Hooks and Campaign starters, information on Mythos Alien and Bizarre Technology, new expansive Insanity Rules, and details on Cults of Cthulhu and the Necronomicon and other blasphemous Tomes, as well as new Rituals, Spells, Archetypes, and Class Options.
Content Includes:
  • A bestiary with over 100 entries, almost half never before seen in a Pathfinder book before.
  • Over 25 Mythos Entities: Creatures in the Paizo's Pathfinder Bestiaries now authoritatively revised & updated in this book. Additionally, the original entries as found in the Bestiaries are also included for easy reference and comparison.
  • Over 50 NEW Mythos Entries: Creatures from the Cthulhu Mythos that have never before been published in any Pathfinder Bestiary.
  • Over 40 ‘Unusual Suspects': Creatures that could (and maybe should) be in the Cthulhu Mythos, found in the pages of the current Pathfinder Bestiaries. Some have been updated to reflect our new rules.
  • Adventures: Plot Hooks and Campaign starters by Sandy Petersen and others.
  • How to run horror in a heroic sword and sorcery setting by Sandy Petersen.
  • Mythos Alien and Bizarre Technology
  • New Expansive Insanity Rules
  • The Necronomicon and other Tomes
  • New Rituals and Spells
  • Archetypes and Class Options for Base Classes
  • Cults of Cthulhu and Other Great Old Ones
  • Mythos Magic Items and Artifacts
  • Aklo Language Essay
  • Mythos Ghouls as Player Characters
  • Mythos Eidolons, Familiars and Animal Companions
  • Tcho-Tchos
  • Gnorri as Player Characters
  • Advanced Adversaries
  • Zoogs as Player Characters
  • Mythos Cats and Mythos Cats as Player Characters

Monday, April 2, 2018

Conan: Adventures in an Age Undreamed Of


Conan: Adventures in an Age Undreamed Of contains everything you’ll need to adventure in the world of Robert E. Howard’s hero, Conan. It is based entirely on the canonical Conan stories, and uses the 2D20 system developed by Modiphius and used in Mutant Chronicles 3rd Edition, Infinity, John Carter, and other fine games. This tome presents character generation, the game’s rules, and a wealth of source material, including cultures, geography, religions, magic, gods, monsters, gamemastering advice, adventure seeds, and much more. This work has been developed by an all-star writing team, with close involvement by respected Robert E. Howard authorities, and is illustrated by world-renowned Conan artists. Full-color hardcover, 368 pages.

Tuesday, February 13, 2018

Godless!


Here is another game/supplement that I would love to play: Godless !!!

It is an add-on for Shadow of the Demon Lord, set in a Mad Max-like near future, complete with demons and other weird stuff.

From DriveThruRPG site:

"Drown in Fire and Blood!
After the Cataclysm sundered our world, reducing cities to ruins and bringing nations to their knees, a new threat unfurled its wings to cast a shadow upon our reality. In this spreading gloom caper demons, warped creatures, and horrifying monsters, all of which tear down what’s left of the world in preparation for the coming of their dark master, the dreaded Demon Lord.

     Godless is a new setting expansion for Shadow of the Demon Lord, giving you all the tools you need to transform our own planet into the World of Fire and Blood."

Tuesday, November 8, 2011

Pulsars and Starship Navigation




In the real world, many astronomers believe that space travel could be navigated by fixing on the beacons of millisecond pulsars... extremely dense, fast rotating objects that give off radiation “pulses”. These objects could act like a light house... accurately timed points of reference in the galaxy which starships could use; cross-referencing hundreds of pulsars to pinpoint their location.

In the galactic troubleshooting roleplaying game X-Plorers (and others), pulsar navigation could be one of the standard methods of assuring safe, accurate space travel. Different reference points in space would make it hard to navigate by the visible star layout, because it changes as one travels. However, pulsars would be the anchoring point for accurate star travel.

Possible causes of navigational error leading to misjumps:
Unknown and uncharted space objects, such as magnetars, wormholes, black holes and other gravitational anomalies may be a mechanic whereby a Referee could induce a misjump upon a space ship or to increase/decrease its travel time. This factor makes charting all findings during exploration of great value to a crew and to others that will follow after them into these previously uncharted sectors of space.
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Jeff's Home Brew Jump Rules:
After a jump in space, a ship's computer recalibrates to ascertain precise coordinate location of all known pulsars. If a ship jumps again before the computer has had time to do this a Navigator is at a -2 modifier to their navigation skill roll. This could cause a “misjump” to a location that was not the one intended by the navigator. This takes 10 hours minus one per level of computer skill of the character doing the recalibration. Even if the skill level of a character is 10, a minimum of one hour is needed to jump without this penalty.

If a misjump occurs, roll a d6:
 1 Ship arrives d6x4 hours sooner at plotted destination. It has undergone a random hyper-jump!
2-5 Ship arrives at plotted destination d6 days late. The ship has been affected by a gravitational anomaly.
6 - total misjump! Ship arrives at a random destination.
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For galactic troubleshooters, not all of the dangers in space lie at the destination... getting there might be just as much as a hazard!

-Jeff

See these and other sites for more information on pulsars and their types:

Monday, October 31, 2011

Weird Retro Spacecraft



Ok, is it just me, or does this spacecraft look backwards? Whoever designed this made it for looks, but is the design functional?Unless it jettisoned a portion of itself after liftoff and it was out of the atmosphere, it must be designed to work on low/no atmosphere worlds like the one pictured.



This standard rocket design, typical of the 40's and 50's especially, sits right with me... but it is also predictable. The picture is enjoyable to look at and I can envision it happening, yet haven't we seen this a zillion times before? It makes sense; perhaps too much sense.

I find old drawings of space ships before the Space Race to be beautiful concept-wise, but they would be an engineers nightmare. I know it is Science FICTION, but some artwork depicting the vessels that would transport humans across the galaxy seems like someone was looking at the plans backwards (points to first picture above) or on some heavy psychedelics, like the person that did the pic below:



I sure hope the heavily drugged pilot of the spacecraft at the bottom of this pic isn't crashing into the futuristic building. I am getting visions of "Bill & Ted's Excellent Adventure in Space" or "Hippie Trek".

Still, such radical designs could reflect advanced or alien technology we haven't dreamed of yet. Incorporating weird designs into a space game might be a challenge, but it could add to the effect. In the Star Trek universe, there were many culturally influenced designs that each galactic race had. You could tell who was who, generally, by their ship design, much like ships have been spotted and identified on the seas for centuries. Everyone had to do their own thing and we liked it!
I just thought I would share these images because they were out of the ordinary.

It would be interesting to see these on graph paper being designed for Traveller or some other space RPG. I love to design ships, but the balance between all of the factors you want vs mechanical needs can be hard to balance - it is part of the fun of most starship design systems for games. Whatever these designers wanted for the spacecraft depicted here,  functionality wasn't at the top of the list. However, they sure make mind-bending art!