Showing posts with label Science Fiction. Show all posts
Showing posts with label Science Fiction. Show all posts

Tuesday, May 1, 2018


Taken to a harsh P.O.W. camp on a distant planet where he will be examined,
tortured, and forced to endure experiments that rip into his very mind,
the alien Krael seek to answer the question: What is human?
A question that, in their hellish situation, prisoners are finding harder to answer.

Created & Written by
New York Times Bestselling Author
Kevin J. Anderson
&
Veteran Film/Television Writer/Producer
Steven L. Sears

Interior Art by Mike Ratera
Cover Art by Dave Dorman

Monday, April 23, 2018

Mongoose Traveller Starter Set

(I just got this in the mail today from Mongoose Publishing!)

Valeria One to Valeria Two, increase thrust…Nail Beowulf before he leaves the gravity well and jumps…Good shot! Target’s main drive is hit, acceleration has ceased…Prepare boarding party. Tell them to watch out for any heroes…Matching velocity and rotation. This is going to be a good payday…
…Commence boarding…

Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventurers and begin exploring the galaxy.
Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts – this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game.
Come visit the future.

The Traveller Starter Set contains:
Book 1: Characters and Combat
Book 2: Worlds and Spacecraft
Book 3: The Fall of Tinath
Giant blank Sector Maps
6 Pre-generated Character Cards

Friday, April 6, 2018

Empires of the Void II

Exploring the Fringe of the Galaxy

Your species has traveled for years in a massive Worldship, fleeing from a cruel and unstoppable alien empire. Now, in the distant fringe of the galaxy, you must compete to establish a foothold and grow in strength, preparing for the time when the invaders find you again...

Empires of the Void II tells a story about eight fringe planets and the species that live on them through unique event and action cards. You'll find ancient ruins, stop planetary wars, transport desperate leaders to distant locales, and rescue worlds from imminent invasion. Will you choose to conquer or befriend the aliens you encounter? Your alien allies give you powerful abilities and unique characters that you can recruit.

Monday, March 12, 2018

Legendary Encounters: Firefly Deck Building Game

"I swear by my pretty floral bonnet, I will end you."
- Captain Malcolm Reynolds

Legendary Encounters: A Firefly Deck Building Game is a cooperative game set in the Firefly verse. Players will take on the roles of the crew of the Serenity as they try to complete episodes from the acclaimed TV series. Steal from the Alliance, avoid being captured by the goram Reavers, do what you have to do to keep flyin'. Players will also have to protect and upgrade the Serenity this time around if they are going to have a chance of success. Lose the ship, lose the game. This is Legendary Encounters: Firefly.

Contents:
500 Cards (All Original Art)
1 14.5" x 33" Rubber Play Mat
1 Rule Book
Divider Cards

Ages: 14+
Players: 1-5
Game Length: 30-60 minutes

https://www.miniaturemarket.com/ude86047.html 

Duneraiders Traveller Adventure


Approved For Use With
Traveller

Duneraiders

By William H. Keith, Jr.
Art by William H. Keith, Jr.
Riches, danger, and mystery lie within the arid wastes of Tashrakaar, a desert world peopled by the savage and inigmatic Duneraiders. The players soon learn that desert nomads and desert heat aren't the only enemies they face when they find themselves trapped in the midst of vicious inter-corporate war!
Duneraiders is a complete adventure for Traveller. This scenario makes use of rules and information presented in The Desert Environment, a Traveller supplement from Gamelords, Ltd. The Desert Environment is recommended for playing Duneraiders, but not required.
Published by Gamelords, Ltd. 1984.
64 pages, 5.5"x8.5".
GL-1989
Price: $6.95
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 I ordered this along with a few other items from Gamelords, LTD:
http://www.diffworlds.com/gamelords_traveller.htm

Sunday, March 4, 2018

Star Trek Adventures (Collector's Edition)


Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to bodly go where no one has gone before…

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

This special Collector’s Edition features the U.S.S. Enterprise NCC 1701-D on its cover rendered by The Light Works, who provided the 3D model for the Star Trek: The Next Generation Remastered series making it the most accurate model available. Spot UV varnish highlights the 1701-D and windows on a matt laminate cover with three coloured reading ribbons for extra referencing power! 

The Collector's edition comes with a folded map of the Alpha & Beta Quadrants.
• Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content (check out the sample spreads in the images). Full colour hardback, features a matt laminate cover with spot UV and three reading ribbons. 
• Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
• An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
• Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
• A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
• Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
• Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.
 
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Saturday, March 3, 2018

Goblinoid Games: Starships & Spacemen


Boldly explore the galaxy in search of alien civilizations! You take the role of a Military Officer, Technical Officer, Science Officer, or Enlisted Man in the Galactic Confederation. Travel in a starship under your command, on missions of first contact, rescue, exploration, and more in a galaxy full of hostile aliens. Try to maintain the tenuous truce with the militaristic Zangid, and fight the Videni who may look like your Tauran allies, but do not adhere to a philosophy of peace and logic.

Design alien humanoids with either "original series" or "next generation" sensibilites, or blend the two approaches! There are 100 forehead shapes that may be randomly rolled when a new alien race is encountered.

This book contains:
Eight player races
Three main classes, with several subclasses
Rules for spaceships and exploration
many alien creatures
...and more!

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This second edition of Starships & Spacemen uses the Labyrinth Lord system (an OSR D&D-like gaming system which heavily uses d20 and d6's) and evokes an Original Star Trek vibe to sci-fi gaming. I pre-ordered this years back and I have not been disappointed in all of this time. The game stands the test of time.

-Jeff

Friday, March 2, 2018

Traveller Book 9: Robots


Quick Overview

From the Third Imperium to Judge Dredd, robots rapidly become ubiquitous items on high technology worlds, and this book will allow you to construct, outfit and modify robots of any type with a simple to use yet comprehensive system.

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These are the 'Droids you are looking for!
An excellent system to create all sorts of robots, from simple to sophisticated dopplegangers. Well worth having for the Traveller player or Referee.

-Jeff

Pocket Imperium

A Microgame of Galactic Dimensions

War has come, engulfing the galaxy in a long and bitter conflict. Will you be the one to guide your civilization to complete victory? In Pocket Imperium, you are the leader of one of four different spacefaring races. You will have to compete against the other races to explore the galaxy to find resources, expand your fleet with newer, stronger, and faster ships, and ultimately conquer your foes by engaging in open warfare. But the other leaders will work against you, claiming planets for themselves as they ready to topple your empire and claim your space for themselves. Will you form an alliance with a "trusted" ally, or will you stand alone and challenge all comers? The fate of the galaxy rests in your hands!

Pocket Imperium is a 4X microgame, where each phase of the game is, in itself, a game. This allows for games to go very quickly, though obviously players who can avoid extermination will last even longer.

====

There are a lot of little variant conditions you can impose on this nifty game. Pocket Imperium is just the thing for a fairly quick pickup game. The oddball rules have a blackhole and an asteroid belt. I could see players making up all sorts of home rules for this little gem!

-Jeff

Wednesday, February 28, 2018

Hard Nova II Revised & Expanded Edition

This is on the way in the mail. I purchsed the print + PDF version for a nice price. I will review it when it arrives or I get to the PDF  :)

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ake to the stars and smuggle exotic goods across the galaxy, solve mysteries aboard space liners, or explore the frontier. HardNova 2 includes alien races, starships, exotic abilities, ready-to-play scenarios, reference sheets, and numerous character, robot, and starship templates.


HardNova 2 is a roleplaying game designed to be both easy to learn and fast-paced. The versatile genreDiversion i 2d6 rules make it perfect for one-shot games, extended play, or as a framework for your own ideas. Plus you can combine it with our Active Exploits Diceless System for diceless space opera. genreDiversion i games can also be combined to expand gaming options--mix and match custom rules and features from one game with another. Click here for an overview of the genreDiversion i rules.

In short, HardNova 2 is fast, ready-to-use, and adaptable. You don't have to learn a complicated system, refer to scores of tables, or spend all day creating characters. You can either create custom characters for the game or dive right in with any of the included templates. The game is designed to be light; it has a small footprint and extremely low price tag - it's not overloaded with tons of rules or an excess of information you just won't need. It's meant to get you running quickly so you can have a good time.

The setting is very open. Two centuries after forming the United Sovereign Worlds with the ape-like Digronians, Humanity spearheads peace and freedom in known space. While aliens are commonplace, some are more trusted than others. The bioframe-ridden Migado, insectoid Kt'Sorii, and synthetic X-ans are mankind's newest allies. And while the genetically-flawed Tarkosians are now also allies, many citizens cannot forget or forgive their involvement in the war that prompted the initial need for such alliances. Travel to mysterious destinations, discover new alien species, uncover diabolical plots, and battle space pirates with HardNova 2. The included scenarios immerse you into the setting so even if you don't want to the run them, you've still got a lot of info to work with to flavor your setting or inspire ideas. And if you don't want to use the setting, the rules are flexible enough to handle your own ideas or that of your favorite movie, television program, comic, or novel.

Tuesday, February 27, 2018

Pirates of Drinax


I ordered this today. I will review it when it arrives :)

Quick Overview

Possibly the greatest RPG campaign of all time - The Pirates of Drinax is a truly epic sandbox campaign that grants the Travellers a Letter of Marque and then lets them loose across an entire sector and nearly 600 pages of adventure to find their own destiny. Included is the Trojan Reach sector, Aslan characters and many new ships!
 
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Details

A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years!
In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within the borders of the vanished kingdom. The King hopes this piracy will give him the leverage he needs to restore Drinax to its former glory, and intends for the Travellers to win back all the planets lost over the last two centuries – but the King’s plans are just the starting point for this campaign.
Once the Travellers have their letter of marque and ship, it’s up to them what to do next. Will they stay loyal to their patron and help restore Drinax? Will they turn rogue and create their own kingdom? Will they be heroes or monsters, pirates or privateers? Will they make their fortune amid the pitiless stars, or will the cold depths of the Trojan Reach be their grave?
The Pirates if Drinax comes in an attractive slipcase, with three hardbacks and a poster:

* Book 1: The Pirates of Drinax Campaign
* Book 2: The Trojan Reach
* Book 3: Ships of the Reach
* A giant 24” x 40” double-sided poster map

The three hardback books that form The Pirates of Drinax contain a full campaign, the Trojan Reach sector, rules and source material introducing the ferocious but noble Aslan, and many new ships unique to the Reach, along with a giant poster map featuring the Trojan Reach sector, the Floating Palace of Drinax, and the Harrier-class commerce raider.
The Pirates of Drinax truly has everything you need to run an action-packed Traveller campaign.

Friday, February 23, 2018

An Interesting System For A Traveller Adventure: Asmodeus




The planet Asmodeus is recovering from a nuclear war.
It has only about 20,000 inhabitants left. It seems to me to be a great place to have an adventure (as long  as one avoids the Zhodani authorities and mutants!)

The tech level of the planet has been generally reduced to sometime around 1900 or so, but there is some mass production on the planet, so pockets of tech are still to be found. The rest of the economy seems to be farming.... and barely above subsistence levels.

The Travellers could try to trade foodstuffs or tech, but I don't think that they will get much in the way of Credits. An emergency landing scenario would be cool, if you make the ship drop out of jump near the planet. Getting the characters into Zhodani space may be the most difficult proposition..... but I could see the Imperium contacting the Travellers for a mission OR perhaps the Travellers could be drawn into Zhodani space by illicit Psionics training or some such hook.

You could have an area of Asmodeus run by tech scavengers and wild bands of men ala Mad Max for some fun! They would be isolationists and generally off the radar of the Zhodani government because they are considered a "minor" concern.

Whatever the Referee chooses, One Night On Asmodeus may prove to be the Travellers' last!

Tuesday, February 20, 2018

Traveller Map Online

https://travellermap.com/
This online map of the known universe of Traveller is a real lifesaver. It allows you to print out sectors, sub-sectors and planetary systems easily.

Here is the main map interface, which uses the mouse to drill down...




Here is the info I printed to PDF on Regina in the Spinward Marches:

Monday, February 19, 2018

Traveller RPG: Element Class Cruisers Box Set

https://www.kickstarter.com/projects/1990654819/traveller-rpg-element-class-cruisers-box-set?ref=user_menu


Traveller RPG Element Class Cruisers Box Set on KIckstarter!

(I'm a backer)
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About

Welcome to the Element family of cruisers, one of the mainstays of the Imperial Navy and a common sight throughout the Third Imperium and beyond.
This Kickstarter project is to create a brand new box set for the Traveller roleplaying game, detailing the three main classes of cruiser within the Element cruiser family, together with 10 massive double-sided blueprints that will allow you walk through each deck of the ships as if you were there...

(go to the Kickstarter link above to read more and become a backer!)

Tuesday, February 13, 2018

Mongoose Traveller Core Rulebook


I am reading the Mongoose Traveller Core Rulebook today.
It sure takes me back to the days of Classic Traveller, but seems updated for better play.

The character generation tables are quite fantastic and Traveller really gives you a true back-story feel to them

Hopefully I will be playing this RPG soon on Discord.

Wednesday, April 11, 2012

SanFranCyber 2065 - A Cyberpunk Setting

Photo by Trey Ratcliff

















I was able to GM a version of my old Cyberpunk campaign from 1990, tonight.

I've rebooted the setting as SanFranCyber
I have been trying to do more GM'ing on the fly to improve my skills... I had a blast bringing this setting back into action :)

The year is 2065.
Over fifty years ago, in 2013, the U.S. economy took a drastic turn,; so much so that it was called "The Greatest Depression". Most people in America quickly became unemployed, as the currency of the United States became virtually worthless. In order to shore up the financial situation to avoid the total collapse of world trade and economies, which were still greatly tied to the dollar and U.S. consumption, the holders of most of the debt of the United States acted quickly.

Both Japan and China had the largest stake. They revitalized the economy, brought jobs back and saved the country from total poverty and chaos... but not without a price. U.S. corporations, industries and land were bought for very little capital. The entire San Francisco County became a protectorate of Japan, except Chinatown, which was given as a sovereign possession to China.

In the future, almost no one cares that the red, white and blue is overshadowed by the red flags of China and Japan. The United States is enjoying an all-time prosperity level. American ingenuity, coupled with those of China and Japan have made for great wealth and advanced technological strides.

In San Francisco, most things seem peaceful, but in the modern Cyberpunk world, things are not always as they seem. Japan and China have a secret war in that town and Netrunners are trying to cash in on it. A new Cold War has begun in the United States... one that does not even concern it.

Wednesday, April 4, 2012

Problems of Planet Classification for Space Explorers

 There is a quandary in classifying planets that bridges the gap between science and science fiction... especially as it relates to roleplaying games.

First, there is no standard scientific planetary classification system in the real world.
Many systems have been developed or proposed by various space exploration and astronomical groups. For the gamer, these systems do not always work well, any way. Classifying a planet by mass alone leaves off many factors of planetary attributes. The Surdasky extrasolar planetary classification method is only for gas giants (the majority type of extra-solar planets discovered so far).

Secondly, some people like to use the Star Trek universe method of classification... you know the one where Earth-like planets are "Class-M" ones. The Traveller game world has its own system, too. This may work in some instances for Sci-Fi or gaming, but has little to do with the real world and it complex. There are even more complex Science Fiction planetary classification systems out there such as the type found here:  http://www.onewest.net/~dollan/ARCpclindex.html

SO, we see there are some problems and none is completely satisfying in the real world or in gaming.

I recently saw an article that brings the general classification of planets down to those commonly encountered in the galaxy. I was wondering if it could be used in "looser" science fiction games, where the many distinct attributes of a planet do not need to be tracked.

What do you think?


Image and article found here:
http://www.space.com/13828-alien-planets-kepler-telescope-infographic.html

Tuesday, November 8, 2011

Pulsars and Starship Navigation




In the real world, many astronomers believe that space travel could be navigated by fixing on the beacons of millisecond pulsars... extremely dense, fast rotating objects that give off radiation “pulses”. These objects could act like a light house... accurately timed points of reference in the galaxy which starships could use; cross-referencing hundreds of pulsars to pinpoint their location.

In the galactic troubleshooting roleplaying game X-Plorers (and others), pulsar navigation could be one of the standard methods of assuring safe, accurate space travel. Different reference points in space would make it hard to navigate by the visible star layout, because it changes as one travels. However, pulsars would be the anchoring point for accurate star travel.

Possible causes of navigational error leading to misjumps:
Unknown and uncharted space objects, such as magnetars, wormholes, black holes and other gravitational anomalies may be a mechanic whereby a Referee could induce a misjump upon a space ship or to increase/decrease its travel time. This factor makes charting all findings during exploration of great value to a crew and to others that will follow after them into these previously uncharted sectors of space.
======

Jeff's Home Brew Jump Rules:
After a jump in space, a ship's computer recalibrates to ascertain precise coordinate location of all known pulsars. If a ship jumps again before the computer has had time to do this a Navigator is at a -2 modifier to their navigation skill roll. This could cause a “misjump” to a location that was not the one intended by the navigator. This takes 10 hours minus one per level of computer skill of the character doing the recalibration. Even if the skill level of a character is 10, a minimum of one hour is needed to jump without this penalty.

If a misjump occurs, roll a d6:
 1 Ship arrives d6x4 hours sooner at plotted destination. It has undergone a random hyper-jump!
2-5 Ship arrives at plotted destination d6 days late. The ship has been affected by a gravitational anomaly.
6 - total misjump! Ship arrives at a random destination.
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For galactic troubleshooters, not all of the dangers in space lie at the destination... getting there might be just as much as a hazard!

-Jeff

See these and other sites for more information on pulsars and their types:

Tuesday, November 1, 2011

More Rockets: Rocket Ads 1947 - 1974 & Missiles for X-Plorers

Click on Pic or text below to see linked article

After my previous post on Weird Retro Spacecraft,  a friend gave me this link to an article about rocket ads.

Since X-Plorers and other space RPGs hail from the 70's or some campaigns have a Retro feel about them, I thought it fitting to share this, also.

Any spacecraft that engages in combat may encounter planetary defense missiles, so these ads might be useful for stirring the imagination.

Here is my take on what this particular missile would be as a weapon in X-Plorers:

Viper Defense Missile

Range: may be used successfully against a moving target at a range of up to 3000 km.
Type: Planetary Defense Missile - Type I
Crew: unmanned
Missile Points: Can take 1 Space Combat Weapon Damage point before being destroyed.
Weapon Damage: A Viper missile causes 1d3 damage
AC 11 (because of size & speed)
Skill Throw for accurate hit (unless destroyed): 12
XP Value: 5
Cost Million Cr: 5

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 Cobra Defense Missile
Range: may be used successfully against a moving target at a range of up to 4000 km.
Type: Planetary Defense Missile - Type II
Crew: unmanned
Missile Points: Can take 2 Space Combat Weapon Damage points before being destroyed.
Weapon Damage: A Viper missile causes 1d6 damage
AC 11 (because of size & speed)
Skill Throw for accurate hit (unless destroyed): 12
XP Value: 10
Cost Million Cr: 10

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Python Defense Missile
Range: may be used successfully against a moving target at a range of up to 5500 km.
Type: Planetary Defense Missile - Type III
Crew: unmanned
Missile Points: Can take 3 Space Combat Weapon Damage points before being destroyed.
Weapon Damage: A Viper missile causes 2d6 damage
AC 12 (because of size & speed and armor plating)
Skill Throw for accurate hit (unless destroyed): 12
XP Value: 15
Cost Million Cr: 20

Enjoy! ... unless one hits your ship
-Jeff

Monday, October 31, 2011

Weird Retro Spacecraft



Ok, is it just me, or does this spacecraft look backwards? Whoever designed this made it for looks, but is the design functional?Unless it jettisoned a portion of itself after liftoff and it was out of the atmosphere, it must be designed to work on low/no atmosphere worlds like the one pictured.



This standard rocket design, typical of the 40's and 50's especially, sits right with me... but it is also predictable. The picture is enjoyable to look at and I can envision it happening, yet haven't we seen this a zillion times before? It makes sense; perhaps too much sense.

I find old drawings of space ships before the Space Race to be beautiful concept-wise, but they would be an engineers nightmare. I know it is Science FICTION, but some artwork depicting the vessels that would transport humans across the galaxy seems like someone was looking at the plans backwards (points to first picture above) or on some heavy psychedelics, like the person that did the pic below:



I sure hope the heavily drugged pilot of the spacecraft at the bottom of this pic isn't crashing into the futuristic building. I am getting visions of "Bill & Ted's Excellent Adventure in Space" or "Hippie Trek".

Still, such radical designs could reflect advanced or alien technology we haven't dreamed of yet. Incorporating weird designs into a space game might be a challenge, but it could add to the effect. In the Star Trek universe, there were many culturally influenced designs that each galactic race had. You could tell who was who, generally, by their ship design, much like ships have been spotted and identified on the seas for centuries. Everyone had to do their own thing and we liked it!
I just thought I would share these images because they were out of the ordinary.

It would be interesting to see these on graph paper being designed for Traveller or some other space RPG. I love to design ships, but the balance between all of the factors you want vs mechanical needs can be hard to balance - it is part of the fun of most starship design systems for games. Whatever these designers wanted for the spacecraft depicted here,  functionality wasn't at the top of the list. However, they sure make mind-bending art!